![legend of the five rings 3rd edition bayushi tangen legend of the five rings 3rd edition bayushi tangen](https://img.thriftbooks.com/api/images/m/07223ec6fc7ee9964ce7ee685af3df65d9672226.jpg)
The rulebook like I said before is probably just slightly changed from the FFG original, I wouldn't be surprised the same happened with some disks, and I am absolutely sure it happened with the spells.
![legend of the five rings 3rd edition bayushi tangen legend of the five rings 3rd edition bayushi tangen](https://d1vzi28wh99zvq.cloudfront.net/images/17946/16226-thumb140.jpg)
However this game was almost certainly developed with little effort. I suppose that it's was a way to spare money in art and fiction, but why risk saturating the consumer with a rehash of the same basic story? The miniature game I can understand as it was released earlier, was certainly developed while the Clan War storyline was being worked and was certainly a far more complex project than L5DRW that potentially had direct ties to the RPG. Every L5R branch into another market used the same storyline.
![legend of the five rings 3rd edition bayushi tangen legend of the five rings 3rd edition bayushi tangen](https://www.picclickimg.com/d/l400/pict/324057832099_/Legend-Of-The-Five-Rings-L5R-Ccg.jpg)
Why not explore other possibilities?Ĭome to think of it the same was pretty much true of the Clan War miniature rules. The use of the Clan war storyline actually surprised me a bit, because when this game was published it had already been wraped up for two years, so there is no reason why they had to use it. In the Shadowlands expansion some of the flats also had flavour text. Storywise there isn't much to add as it uses the Clan War Storyline, and only reprints one fiction from the ccg expansion of the same name in each rulesheet. Then again I managed to win with Lion (in no small part due to the Death Seekers ability, which also raised questions) but lost with Crab (probably because I took few elements which made the Scorpion abilities more effective). It might just be that Scorpion pairs well against Lion, but not so much against Crab. In our games Soshi Bantaro did very well against the Lion army which had three shugenja forcing me to adjust my strategy, but when I played Crab with a single Kuni Yori, he didn't bothered half as much.
![legend of the five rings 3rd edition bayushi tangen legend of the five rings 3rd edition bayushi tangen](https://images-cdn.fantasyflightgames.com/filer_public/e6/20/e6206fe3-45cf-432d-b535-d0251a534675/l5n02_main.png)
Most any other issue would likely stem from wierd disk interactions, but most disk are fairly simple so I don't know if there are obviously broken disks. I suspect it does, but it would be nice to have confirmation. We did a mock up and my doubt is if hits incurred in the duel would carry over like missile or spell hits. I felt duels needed better explaining but I'm not sure how they would work in actual play as there was no way to initiate a duel with the disks we had. The rules themselves are pretty simple for the most part. Many of these disappeared in the revision from Imperial to Shadowlands, but not all of them. Daisho was probably Swashbuckler, Counterspell was Surge and there are other. Rules are the same between both edition, Shadowlands just clarifying, adding errata and two more scenarios rather than changing anything, They probably are the same from basic Diskwars as well because there are few intances of different namings along the rules, e.g. Shadowlands worked slightly different, with a pool of 60 flats, but I suspect the difference is more cosmetic than anything else. Booster packs came with 4 flats, 2 common, an uncommon and a rare. Each flat had an average 4 or 5 disks depending on disk size.
#LEGEND OF THE FIVE RINGS 3RD EDITION BAYUSHI TANGEN SERIES#
The distribution model was a series of starter sets for each available clan, and booster packs.Ĭlan sets came with 5 fixed "flats", 2 common flats, and an uncommon flat. In Imperial Crab, Crane, Dragon, Lion, Phoenix, and Unicorn were the available factions, with the Scorpion and Naga being introduced in the Shadowlands expansion. There were two "Editions" of the game, Imperial and Shadowlands, in reality rather an Edition and an expansion. Personally I'm more of a miniatures gamer because I like the painting aspect of the hobby as much as the gaming aspect, and the collectible aspect of this game would drive me bonkers (I suspect that's the reason I never got into any kind of CCG), but I have to admit I had fun playing it. Since disk size affects both movement and combat, this reminds me of Song of Blades and Heroes a lot, and I have to wonder if SBH might not have been somewhat influenced by it. Each disk has an Attack, Defense and Toughness value which are used to resolve combat. Cardboard disk of different sizes are use to represent military units. I have a recollection of Diskwars being somewhat big for a couple of years back in 2000-2001, but I had never saw the L5R version, only becoming aware of it several years later.ĭiskwars might be seen as a low cost wargame. In my, geeky, hopeless, money-sucking, obsession to chronicle the evolution of L5R, I managed to get my hand on a few sets of Legend of the Five Rings Diskwars., and I've also got to play a couple of games as it is.